Look — Gacha Pull Screen
Type a game and a character. Get a Japanese gacha pull screen — character reveal, rarity flare, mobile HUD.
A vertical mobile-game gacha pull screen at the exact moment of the SSR / Legendary character reveal — full-body hero pose, rarity-coloured burst flare, top HUD with gem counter and game logo, bottom strip with TAP TO CONTINUE controls. Pick a game name, theme, describe the revealed character, pick a rarity tier and primary language, and the model produces a frame that reads as an actual screenshot from a real Japanese gacha mobile game.

What you bring
- A game name — the wordmark / logo that appears in the top HUD strip: ELYSIAN SAGA, STELLAR PROTOCOL, CAFÉ PRINCESS, TITAN COMMAND.
- A theme — fantasy (swords, mages, ruins), sci-fi (starships, neon, plasma), mecha (giant-robot pilots), cute pastel (slice-of-life, café, school), dark horror (gothic, eldritch, blood-moon). Determines the entire visual register and the kind of figure you'd expect to see.
- A revealed character description — full-body or three-quarter hero pose. The model treats this as literal data and renders it as the dominant region of the screen.
- A rarity tier — SSR (golden burst), SR (silver-purple burst), R (modest blue burst), Legendary (rainbow / prismatic burst, above SSR). Sets the burst-flare colour and the rarity badge.
- A primary language — Japanese (most authentic), English, Simplified Chinese. All HUD text — gem counter, buttons, banner — renders in this language.
What you get back
A vertical 2:3 frame with four locked regions: top HUD strip (game logo + gem counter + menu / settings button), upper-mid burst flare with rarity badge and announcement banner, dominant centre region with the revealed character in painted-illustration register, and a bottom control strip with TAP TO CONTINUE / SKIP / AGAIN ×10 buttons. Reads as a real mobile-game UI capture — useful for indie game devs mocking up launch art, brand mockups for fictional games, gaming-content social posts, and ad creatives.
Five themes, four rarities, three languages — no cross-leak
Each theme has its own FORBIDDEN-cue block — a fantasy pull can't drift into sci-fi neon, a mecha pull can't go pastel, a dark-horror pull can't pick up café softness. Each rarity tier has its own burst-colour rule (SSR golden, Legendary rainbow, etc.). Real game brand names (Genshin / Honkai / FGO / NIKKE / Princess Connect) are forbidden — the prompt enforces using only the supplied game name. Real-celebrity faces are also forbidden.
Cost & timing
8 credits per run. Roughly 60-70 seconds. With your 20 signup credits you get two before topping up.
Inspired by @the_wheel_2024 on X — the seed prompt "日本のソシャゲのガチャ画面を生成して" framing a Japanese mobile-game gacha screen at the moment of a high-rarity reveal. The five-theme × four-rarity × three-language enforcement, locked 4-region layout (HUD / burst flare / character / controls), slot scaffolding, instruction fence, and per-enum FORBIDDEN-cue blocks (no real game logos, no celebrity faces, no theme bleed) are FluxGen's.